Interactive Games

We create sensor-based games that turn physical movement into emotional connection.
Our ready-to-deploy library can be instantly rebranded or built from scratch to match your campaign story.

Choose How Your Audience Plays and Connects

Every game we build starts from understanding human behavior — how people move, react, and connect when they’re together.
From motion and voice to creativity and teamwork, each experience is designed to break hesitation, spark curiosity, and create real connection.

Full-body motion games that invite people to move, jump, and play together — breaking hesitation and creating natural group energy.

Fast-paced games where players race side by side, combining adrenaline and laughter to create instant social connection.

An immersive play area that reacts to every pedal stroke with color, light, and motion — ideal for crowds, kids, and high-traffic zones.

Large-scale motion experiences where participants trigger visuals by moving together. Perfect for events, museum exhibits, and interactive playgrounds.

A collaborative multi-touch experience where groups can explore, play, and make decisions together — great for product storytelling or brand challenges.

An immersive play area that reacts to every step with color, light, and motion — ideal for crowds, kids, and high-traffic zones

Simple, intuitive tap-based games that invite quick participation — perfect for learning, brand awareness, or data capture.

Fun, noisy, and unforgettable. Players control gameplay using their voice — shouting, singing, or cheering together.

Futuristic and hands-free experiences where focus becomes the controller — blending calm concentration with subtle competition.

An original Sewaingame creation where kids color 🎨 and scan their drawings to see them appear in interactive digital worlds like
Water, Farm, and Polar

an abstract photo of a curved building with a blue sky in the background

Engagement doesn’t end when the game stops — it starts when your audience remembers how they felt.