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Festival Merah Putih X BliBli

Modernizing Tradition: Motion & Voice-Controlled Independence Day Games

High-energy, high-traffic, and unmistakably Indonesian.

Cultural Heritage Goes Digital Content

For the "Festival Merah Putih" mall activation, we partnered with Mahavisual to reinvent Indonesia's most iconic Independence Day games for Djarum Group brands (Blibli & Philips).

Instead of messy sacks or physical contact, we built a fully touchless experience using sensors:

  1. Digital Balap Karung (Sack Race): Controlled by full-body jumps using Kinect.

  2. Kuda Tomprok (Leapfrog): A voice-powered racing game controlled by shouting volume.

Located in a high-traffic mall atrium, the activation successfully attracted over 5,000 participants, ranging from curious shoppers to competitive office workers.

Precision in a Chaotic Environment

Interactive game booth design for Festival Merah Putih X Blibli featuring Kuda Tomprok and Balap Kar
Interactive game booth design for Festival Merah Putih X Blibli featuring Kuda Tomprok and Balap Kar

Although the gameplay looks simple, the technical execution required advanced tuning:

🔺 1. Balap Karung (Kinect Motion Game)

  • Kinect needed to detect rapid side jumps accurately

  • Participants wore casual/office clothing → movement detection must remain stable

  • Mall lighting and reflections constantly changed

  • Gameplay had to feel responsive and fun for all ages

🔺 2. Kuda Tomprok (Voice-Controlled Game)

  • System needed to read voice amplitude in real-time

  • Must ignore background noise from a busy mall

  • Character speed had to sync smoothly with vocal intensity

  • “MERDEKA!” must be recognized instantly to start the game

🔺 3. Event Flow & Audience Type

  • Players were mostly young adults and office workers

  • They expect fast, smooth, modern interactions

  • Queue rotations must be fast despite high curiosity and replays

  • Games must be self-explanatory — no long instructions

Our Approach

Balap Karung Digital (Kinect)

  • Custom movement mapping engineered for fast left-right jumping

  • Enlarged motion hitbox for players wearing skirts, pants, or office shoes

  • Anti-lag tuning for zero motion delay

  • Light, colorful UI inspired by 17-an competitions

Kuda Tomprok (Voice-Powered Racing)

  • Built our own real-time voice amplitude engine

  • Directional microphone setup to reduce ambient noise

  • Smooth speed curve so character runs naturally with vocal intensity

  • “MERDEKA!” shout trigger to begin the race — fun and iconic

Visual Identity

  • Fully custom Indonesian-style character & environment

  • Consistent with Philips x Blibli activation materials

  • Bright, bold, and easily recognizable colors to attract attention.

Man playing digital sack race game using Kinect motion sensor at mall activation
Man playing digital sack race game using Kinect motion sensor at mall activation
Kid playing digital sack race game using Kinect motion sensor at mall activation
Kid playing digital sack race game using Kinect motion sensor at mall activation
Displaye booth activation traditional digital game kuda tomprok
Displaye booth activation traditional digital game kuda tomprok

Crowd-Pulling Reliability

The booth became one of the most crowded attractions during the Festival Merah Putih:

  • 5,000+ total participants

  • Majority were young adults, office workers, and mall visitors

  • Extremely high curiosity → strong repeat play

  • Voice detection remained stable even during peak crowd traffic

  • Kinect tracking stayed accurate despite lighting shifts

  • Average rotation time remained under 3 minutes, ensuring smooth queues

The combination of physical activity and voice gameplay made the booth engaging for a wide demographic

Why It Worked

  • Instantly understandable gameplay

  • Movement + voice = fun, unusual, and highly shareable

  • Modern, premium booth design made it stand out

  • Fast rotation was perfect for mall environments

  • High replay value — players challenged friends & coworkers

  • Strong national theme that resonated with all ages

Impact

  • One of the most visited booths in the entire event

  • Delivered continuous foot traffic from open to closing

  • Created memorable, energetic, and “very Indonesian” interactions

  • Proved Sewaingame’s capability to blend Kinect + Voice Technology for large public events

  • Boosted Philips & Blibli brand visibility in a fun, modern format

Crowd of mall visitors watching interactive Independence Day games at Blibli booth
Crowd of mall visitors watching interactive Independence Day games at Blibli booth
an abstract photo of a curved building with a blue sky in the background

Ready to Engage Your Audience?

Every movement, every smile — all part of an experience they’ll remember.
Let’s design the next one together.